Generative Image Modification Lab
Release mode Alpha
- Level
- Business
- Format
- To be determined
Allow participants to experience how quickly an existing image can be modified.
Status: v0 paper prototype.
What you will make
Allow participants to experience how quickly an existing image can be modified.
This is not a prompt-engineering competition. The lab should be simple enough for a first-time generative image user.
Lab materials
Use during the lab
-
Documents
- Lab Prompt Cards Required · Markdown
- Lab Worksheet Required · Markdown
Go deeper
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- Facilitator guide Markdown
Source Material
Use a fictional brand or a purpose-created training image. Do not use a real client’s sensitive material.
The image should include:
- fictional logo
- storefront or work environment
- a clearly fictional, non-identifying person, or no person
- product
- sign
- promotional message
- recognizable visual identity
Exercise A: Helpful Modification
Examples:
- remove background clutter
- create a seasonal variation
- extend the background
- resize for another format
- change lighting
- place a product on a cleaner background
Discussion:
- Did the change save time?
- Did it improve the image?
- Did the tool change anything that was not requested?
- Would the organization publish the result?
- What human review is still required?
Learning objective:
Experience generative editing as a useful brand tool.
Exercise B: Context Modification
Examples:
- change employee clothing
- replace the storefront background
- move the product to a different event
- alter a sign
- add a fictional customer
- place the business in a location it has never visited
Discussion:
- What now appears to have happened?
- What relationship or event does the image imply?
- Would a viewer assume the image was photographed?
- Which changes affect meaning rather than appearance?
Learning objective:
Recognize that context can be changed without obvious technical artifacts.
Exercise C: Brand-Risk Modification
Use fictional and controlled scenarios.
Examples:
- change a sale price
- alter a safety instruction
- add a false partnership
- add a fictional political endorsement
- change product labeling
- add a false closing notice
- create a fake event announcement
Discussion:
- How much expertise was required?
- How quickly could the image spread?
- What harm could occur before correction?
- How would a customer verify the truth?
- What internal response would be required?
Learning objective:
Understand why reduced friction changes operational risk.
Exercise D: Brand Amplification
Participants use the same source image to create legitimate variations for the fictional brand.
Examples:
- seasonal campaign
- alternate audience
- local event
- accessibility-focused version
- portrait and landscape formats
- social post and website banner
- community remix challenge
- concept draft for a professional designer
Discussion:
- Which use cases save time?
- Which require disclosure?
- Which should remain prototypes?
- Where is human creative review still needed?
- What brand boundaries should the organization define?
Learning objective:
Reinforce that the technology is both a creative tool and a governance concern.
Exercise E: Attempt To Reverse A Change
Participants try to restore an altered image.
Discussion:
- Was the result identical to the original?
- Which details were reconstructed rather than recovered?
- What does this imply about retaining source files?
- Why is an altered image not necessarily a reversible edit history?
Learning objective:
Understand that generative modification may synthesize new pixels rather than preserve recoverable originals.